How it works

Thirty minutes, once a week, at a table.

One lesson. One sitting. One idea, held long enough to stick.

The week

On the day it suits you, you get an email — addressed to you, never to your child — with what the lesson is about and what to have in the house. Usually nothing you’d need to buy. For Big Idea 01 it’s a book, three sheets of paper, a grapefruit, two cups and a bit of water.

You open the guide, skim the one-minute summary, and sit down together. Half an hour later something has happened that neither of you expected, and your child explains it at dinner.

The arc, across three lessons

Every Big Idea takes three weeks and moves through the same three stages:

Discover

Something is strange here

A fact that doesn’t fit what they expected, established with their own hands. Big Idea 01 starts with two sheets of paper falling at different speeds.

Go Deeper

Here’s why

The real explanation, at the level they can hold, with its horizon named. This is the week the child comes away with something most adults don’t know.

Use It

And here’s where it already is

Where the idea shows up in a phone, a plane, a body, a roller coaster. The week that answers “why does this matter?” without anyone having to ask.

The eleven beats

Inside a lesson, the shape is always the same. Predictable structure is a feature — after three weeks a child knows a prediction is coming and starts forming one before they’re asked.

01
The Mystery
A question whose obvious answer is wrong
02
The Prediction
They commit, out loud, before any explanation exists
03
First Contact
Hands on the thing. Often it confirms the wrong idea.
04
The Turn
One feature changes. The real cause becomes visible.
05
The Naming
The word arrives after the idea, never before
06
The Deeper Look
The explanation — and where a deeper picture begins
07
The Human Story
Who first reached for this idea, and why that was reasonable
08
The Layer Stack
What we thought → what it couldn’t reach → what we think now
09
Where You Meet It
Four places this is in the room right now
10
The Checkpoint
Retrieval, not assessment. Wrong answers get explained.
11
What’s Still Hidden
The lesson ends by opening a door

Two renderings, one source

The parent guide and the child’s version are generated from the same lesson file. They cannot drift apart, and neither is an afterthought.

BeatWith you readingOn their own
PredictionYou ask; they say it out loud; you write it downThey tap an option — and the explanation genuinely cannot load until they do
The TurnYou run the demo. The script tells you what not to say.They run it themselves, with an on-screen version as backup
CheckpointVerbal. You have the answers and what each wrong one means.Tapped. Two misses sends them back to redo the key demo.
ExtrasThe real science at your level, likely misconceptions, what to say when they push furtherWhat to ask a grown-up for, listed before they start

What you actually have to do

  • You do not need to know the science. Every guide has a “the real science” section written for an adult with no physics background, and answers to the five questions your child is most likely to ask.
  • You do not need to be a teacher. The hardest instruction in Lesson 1 is say nothing for the next thirty seconds.
  • You do need to be there for the first one. After that, plenty of children run these alone.